Learn the underlying skills and principles of software development - as you design and build your first games for Xbox 360, Windows, and Zune. Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework. This is a print-on-demand text that provides curriculum for an introductory undergraduate computer science elective. Ancillaries for instructors are located on the Microsoft Faculty Connection.
Subversion is the perfect tool to track individual changes when several people collaborate on documentation or, particularly, software development projects. As a more powerful and flexible successor to the CVS revision control system, Subversion makes life so much simpler, allowing each team member to work separately and then merge source code changes into a single repository that keeps a record of each separate version.
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Written by members of the development team that maintains Subversion, this is the official guide and reference manual for the popular open source revision control technology. The new edition covers Subversion 1.7 with a complete introduction and guided tour of its capabilities, along with best practice recommendations. Version Control with Subversion is useful for people from a wide variety of backgrounds, from those with no previous version control experience to experienced system administrators.
Title Version Control with Subversion Author(s) Ben Collins-Sussman, Brian William Fitzpatrick, C. Michael Pilato Publisher: O'Reilly Media; 1 edition (June 29, 2004), CreateSpace (February 1, 2010) for version 1.6, eBook (2011) for version 1.7 Hardcover/Paperback: 398 pages Language: English ISBN-10: 1440495874 ISBN-13: 978-1440495878 eBook: http://svnbook.red-bean.com/