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Showing posts with label Mobile Programming. Show all posts
Showing posts with label Mobile Programming. Show all posts

Monday, 6 April 2015

Xamarin.Forms Succinctly


With the fragmented landscape of mobile device platforms, tools for creating cross-platform apps have sprung up as varied and numerous as apps themselves. Most of these tools create their own APIs and translate them into the mobile platform APIs, which works fine for some. And then there’s Xamarin.Forms, which creates mappings from its C# classes and controls directly to the native platform APIs and controls.

With Xamarin.Forms Succinctly by Derek Jensen, you will learn how to use Xamarin.Forms to build a common code base that can be deployed to iOS, Android, and Windows Phone devices, coming as close as possible as to the mythical “write once, run everywhere.” You’ll also learn how to build UIs with some of the 40 controls included in Xamarin.Forms, and even how to access native APIs that aren’t exposed by Xamarin.Forms.

Title Xamarin.Forms Succinctly
Author(s) Derek Jensen
Publisher: Syncfusion Inc. (2015)
Paperback: N/A
eBook PDF (146 Pages, 3.3 MB), Kindle, etc.
Language: English
ISBN-10/ASIN: N/A
ISBN-13: N/A
Download: http://files2.syncfusion.com/Downloads/Ebooks/Xamarinforms_Succinctly.pdf

Friday, 20 February 2015

Creating Mobile Apps with Xamarin.Forms


Written by programming legend Charles Petzold and created jointly by Microsoft Press and Xamarin Inc., this Preview Edition ebook is about writing applications for Xamarin.Forms, the new mobile development platform for iOS, Android, and Windows Phone unveiled by Xamarin in May 2014.

Xamarin.Forms lets you write shared user-interface code in C# and XAML (the eXtensible Application Markup Language) that maps to native controls on these three platforms. (The final edition of this ebook will be published in the spring of 2015.)

This ebook is for C# programmers who want to write applications for the three most popular mobile platforms — iOS, Android, and Windows Phone—with a single code base. Xamarin.Forms also has applicability for those programmers who want eventually to use C# and the Xamarin.iOS and Xamarin.Android libraries to target the native application programming interfaces (APIs) of these platforms. Xamarin.Forms can be a big help in getting started with these platforms or in constructing a prototype or proof-of-concept application.

This ebook assumes that you know C# and have some familiarity with the use of the .NET Framework. However, when it describes some C# and .NET features that might be somewhat new to recent C# programmers, the ebook adopts a somewhat slower pace. In particular, the introduction of the async keyword and await operator in Chapter 3 follows a discussion that shows how to do asynchronous programming using traditional callback methods.

Title Creating Mobile Apps with Xamarin.Forms
Author(s) Charles Petzold
Publisher: Microsoft Press; 1 edition (September 26, 2014)
Hardcover/Paperback: N/A
eBook: Multiple formats: ePub, Mobi, PDF (275 pages, 5.14 MB)
Language: English
ISBN-10/ASIN: B00NXYJ8DK
ISBN-13: N/A
eBook: http://blogs.msdn.com/b/microsoft_press/archive/2014/10/06/free-ebook-creating-mobile-apps-with-xamarin-forms-preview-edition.aspx

Monday, 25 August 2014

Android Studio Development Essentials


The objective of this book teach the skills necessary to develop Android applications using Android Studio and the Android Software Development Kit (SDK).

Beginning with the basics, this book provides an outline of the steps necessary to set up an Android Studio based development and testing environment. An overview of Android Studio is included covering areas such as tool windows, the code editor and the user interface Designer tool. An introduction to the architecture of Android is followed by an in-depth look at the design of Android applications and user interfaces using Android Studio.

More advanced topics such as database management, content providers and intents are also covered, as are touch screen handling, gesture recognition, camera access and the playback and recording of both video and audio. This edition of the book also covers features introduced with Android 4.4 including printing, transitions and cloud-based file storage.

In addition to covering general Android development techniques, the book also includes Google Play specific topics such as implementing maps using the Google Maps Android API, in-app billing and submitting apps to the Google Play Developer Console.

Chapters also cover advanced features of Android Studio such as Gradle build configuration and the implementation of build variants to target multiple Android device types from a single project code base.

Assuming you already have some Java programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac or Linux system and ideas for some apps to develop, you are ready to get started.

Title Android Studio Development Essentials
Author(s) Neil Smyth
Publisher: CreateSpace Independent Publishing Platform; 1 edition (July 22, 2014)
Paperback 620 pages
ebook HTML
Language: English
ISBN-10/ASIN: 150061386X
ISBN-13: 978-1500613860
eBook: http://www.techotopia.com/index.php/Android_Studio_Development_Essentials
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