Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM's BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.
About the Authors
Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs Flarb Development, a game developer specializing in wireless entertainment.
About the Authors
Ralph Barbagallo is a professional game developer who has worked on such games as Ion Storm’s Anachronox as well as various other PC and console projects. He currently runs Flarb Development, a game developer specializing in wireless entertainment.
Title Wireless Game Development in C/C++ with BREW
Author(s) Ralph Barbagallo
Publisher: Jones & Bartlett Publishers; 1 edition (February 21, 2003)
Paperback 321 pages
Language: English
ISBN-10: 1556229054
ISBN-13:978-1556229053
eBook: Download
Author(s) Ralph Barbagallo
Publisher: Jones & Bartlett Publishers; 1 edition (February 21, 2003)
Paperback 321 pages
Language: English
ISBN-10: 1556229054
ISBN-13:978-1556229053
eBook: Download
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