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Showing posts with label Game Programming. Show all posts
Showing posts with label Game Programming. Show all posts

Friday, 3 April 2015

CUDA Succinctly


GPUs can be used for much more than graphics processing. As opposed to a CPU, which can only run four or five threads at once, a GPU is made up of hundreds or even thousands of individual, low-powered cores, allowing it to perform thousands of concurrent operations. Because of this, GPUs can tackle large, complex problems on a much shorter time scale than CPUs. Dive into parallel programming on NVIDIA hardware with CUDA Succinctly by Chris Rose, and learn the basics of unlocking your graphics card.

This book discusses CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness. Newer CUDA developers will see how the hardware processes commands and how the driver checks progress; more experienced CUDA developers will appreciate the expert coverage of topics such as the driver API and context migration, as well as the guidance on how best to structure CPU/GPU data interchange and synchronization.

Title CUDA Succinctly
Author(s) Chris Rose
Publisher: Syncfusion Inc. (2014)
Paperback: N/A
eBook PDF (119 Pages, 3.1 MB), Kindle, etc.
Language: English
ISBN-10/ASIN: N/A
ISBN-13: N/A
Download: http://files2.syncfusion.com/Downloads/Ebooks/CUDA_Succinctly.pdf

Wednesday, 18 February 2015

Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations



Multiagent systems are those systems that include multiple autonomous entities with either diverging information or diverging interests, or both. This comprehensive introduction to a burgeoning field is written from a computer science perspective, while bringing together ideas from operations research, game theory, economics, logic, and even philosophy and linguistics.

This exciting and pioneering new overview of multiagent systems, which are online systems composed of multiple interacting intelligent agents, i.e., online trading, offers a newly seen computer science perspective on multiagent systems, while integrating ideas from operations research, game theory, economics, logic, and even philosophy and linguistics. The authors emphasize foundations to create a broad and rigorous treatment of their subject, with thorough presentations of distributed problem solving, game theory, multiagent communication and learning, social choice, mechanism design, auctions, cooperative game theory, and modal logics of knowledge and belief. For each topic, basic concepts are introduced, examples are given, proofs of key results are offered, and algorithmic considerations are examined. An appendix covers background material in probability theory, classical logic, Markov decision processes and mathematical programming.

Written by two of the leading researchers of this engaging field, this book will surely serve as the reference for researchers in the fastest-growing area of computer science, and be used as a text for advanced undergraduate or graduate courses.

Title Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
Author(s) Yoav Shoham, Kevin Leyton-Brown
Publisher: Cambridge University Press (December 15, 2008), eBook (Revision 1.1, 2010)
Hardcover 504 pages
eBook Online, PDF, 3.73 MB
Language: English
ISBN-10: 0521899435
ISBN-13:978-0521899437
eBook: http://www.masfoundations.org/download.html
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