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Showing posts with label Object Oriented Programming. Show all posts
Showing posts with label Object Oriented Programming. Show all posts

Thursday, 9 April 2015

Object Oriented Programming using C#


 This book will explain the Object Oriented approach to programming and through the use of small exercises in C#, for which feedback is provided, develop some practical skills as well.

At the end of the book one larger case study will be used to illustrate the application of the techniques. This will culminate in the development of a complete C# program which can be downloaded with this book.

Topics covered include: Abstraction, Inheritance, Polymorphism, Object Oriented Software Analysis and Design, The Unified Modelling Language (UML), Agile Programming and Test Driven Development

Title Object Oriented Programming using C#
Author(s) Simon Kendal
Publisher: BookBoon (2011)
Paperback N/A
eBook PDF (254 pages, 9.0 MB)
Language: English
ISBN-10: N/A
ISBN-13: 978-8776818142
Download: http://bookboon.com/en/object-oriented-programming-using-c-sharp-ebook

Monday, 25 August 2014

Object Oriented Programming with Java


This book takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.

It uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.

Title Object Oriented Programming with Java
Author(s) David J. Eck, et al
Publisher: University of KwaZulu-Natal (February 16, 2006)
Language: English
eBook: http://www.cs.ukzn.ac.za/notes/oop.pdf

Data-Oriented Design


The thinking behind Data Oriented Design is very similar to how you think about relational databases. Optimizing a relational database can also involve using the cache more efficient, although in this case, the cache is not CPU cache put pages in memory. A good data base designer will also likely split out infrequently accessed data into a separate table rather than creating a table with huge number of columns were only a few of the columns are ever used.

This book is a practical guide for serious game developers. It is for game developers working to create triple A titles across multiple platforms, for independent developers trying to get the most out of their chosen target hardware, in fact for anyone who develops cutting edge software in restrictive hardware.

It is a book about how to write code. It is a book written to educate games developers in a coding paradigm that is future proof, unlike the style of coding we've become so accustomed to. It is a book rooted in C++, the language of choice by games developers of the last ten years, and provides practical advice on how to migrate without throwing away years of accumulated code and experience. This book is about how you can transform your development.

Title Data-Oriented Design
Authors Richard Fabian
Publisher: DataOrientedDesign.com (2013-06-25)
Language: English
eBook: http://www.dataorienteddesign.com/dodmain/dodmain.html

Saturday, 23 August 2014

How to Design Classes


 The authors put classes and the design of classes into the center of their approach. In this volume, they show students how object-oriented programming languages such as C++, C#, and Java support this effort with syntactic constructs. They also refine the program design discipline.

Title How to Design Classes
Author(s) Matthias Felleisen, et al.
Publisher: Northeastern University (2013)
Language: English
eBook: http://www.ccs.neu.edu/home/matthias/htdc.html

Monday, 18 August 2014

Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design


This book is a lucid and practical introduction to thinking and designing with objects — and creating systems that are well crafted, robust, and maintainable.

Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development.

Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include

    A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML
    New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring
    Many new tips on combining iterative and evolutionary development with OOA/D
    Updates for easier study, including new learning aids and graphics
    New college educator teaching resources
    Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum
    Techniques for applying the UML to documenting architectures
    A new chapter on evolutionary requirements, and much more

Title Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development
Author(s) Craig Larman
Publisher: Prentice Hall; 3 edition (October 30, 2004)
Hardcover 736 pages
Language: English
ASIN: 0131489062
ISBN-13: 978-0131489066
eBook: http://ebookbrowsee.net/applying-uml-and-patterns-an-introduction-to-object-oriented-analysis-a-pdf-d182387909
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