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Wednesday 12 February 2014

Game Programming Patterns


Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you’ll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware.

Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You’ll learn the patterns and the general problems that they solve. You’ll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before.

Title Game Programming Patterns
Author(s) Robert Nystrom
Publisher: Apress; 1 edition (January 15, 2011); eBook (Updated Continuously)
Paperback 300 pages
Language: English
ISBN-10: 1430231505
ISBN-13:978-1430231509
eBook: http://gameprogrammingpatterns.com/

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