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Friday, 28 March 2014

Learning Modern 3D Graphics Programming


Three dimensional graphics hardware is fast becoming, not merely a staple of computer systems, but an indispensable component. Many operating systems directly use and even require some degree of 3D rendering hardware. Even in the increasingly important mobile computing space, 3D graphics hardware is a standard feature of all but the lowest power devices.

Understanding how to make the most of that hardware is a difficult challenge, particularly for someone new
to graphics and rendering.

Title Learning Modern 3D Graphics Programming
Author(s) Jason L. McKesson
Publisher: Arcsynthesis.org (2012-Date)
Language: English
eBook: http://www.arcsynthesis.org/gltut/

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